AIR Studios Reverb
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The Most Detailed Convolution Reverb
Introducing our first ever effects plug-in AIR Studios Reverb, an immensely detailed convolution reverb — created in collaboration with the team at London’s iconic AIR Studios. Using our very own “Virtual Positioning Technology”, you can position your sounds anywhere in the legendary Lyndhurst Hall - one of the world’s most sought-out recording spaces.
Our Spitfire engineering team have curated a selection of 64 presets to suit different instruments based on real life mixing practises, and to create a selection of standard reverb modes and spaces. Adjust the canopy height, material, hall layout and gallery dampening, and blend up to 8 individual true stereo signals to create a spacial experience drenched in realism.
Introductory pricing available until June 16th.
The Pinnacle of Convolution with Spitfire Audio's Virtual Positioning Technology
After two years of meticulous research and development, Spitfire Audio proudly presents AIR Studios Reverb – a revolutionary convolution reverb that breaks new ground in sonic authenticity.
AIR Studios Reverb goes beyond traditional impulse responses, leveraging Spitfire Audio's proprietary Virtual Positioning Technology (VPT). This groundbreaking feature allows you to position your sound source anywhere within the legendary AIR Studios, capturing the precise ambience of its unique acoustic spaces.
Unleashing the Power of 67,000 Impulse Responses
Spitfire Audio has taken the concept of Impulse Response (IR) capturing to an unprecedented level, recording over 67,000 IRs to be able to recreate a plethora of positions and configurations in the hall.
An Audio Experience Like No Other
In AIR Studios’ “Lyndhurst Hall”, musicians traditionally face the control room, which creates a distinct reverb character. However, a lesser-known yet iconic sound is achieved with musicians facing the organ — a setup that’s synonymous with Hans Zimmer scores recorded at AIR.
To recreate both of these signature sounds within AIR Reverb, our team mirrored microphone placements on the hall floor. Combined with dedicated speaker positioning, this allows you to position your virtual sound source facing either direction and capture the essence of these legendary recordings.
Key Features
- Choose the position anywhere in The Hall, with proprietary Virtual Positioning Technology
- Ability to adjust what direction any sound radiates with-in the hall
- Mix up to 8 true stereo signals, meticulously recorded using some of the industry's most renowned microphones.
- Adjust the hall's reverb characteristics with configurable hall settings, including Canopy Height, Canopy Material, and Gallery Damping
- Ability to flip the direction of virtual performers and mic setups to match two key uses of The Hall
- Fine-tuning options for adjusting source characteristics and mic signals
- Comprehensive signal control with Direct, Early Reflections & Tail level adjustments, and graphical EQ
- Diverse preset library catering to various instruments, moods, and setups
AIR Studios: Home to the Sound of Hollywood
Founded in 1970 by the legendary producer of The Beatles, Sir George Martin, AIR Studios has delivered the award-winning scores for Atonement, Phantom Thread, Interstellar, Grand Budapest Hotel and All Quiet On The Western Front.
Beyond its status as a recording mecca for composers around the world, the studios have hosted recording and mixing sessions for an array of bands and artists including Adele, Coldplay, Billie Eilish, Dua Lipa, Little Simz, Muse, Paul McCartney, and Radiohead.
System Requirements
Mac OS 11 to OS 14
Minimum:
2.8GHz i5 minimum (quad-core), 8GB RAM.
Recommended:
2.8GHz i7 (six-core), 16GB RAM.
Apple Silicon computers are supported and 64 bit DAW required.
(32 bit DAWs not supported)
Windows 10 - Windows 11
(latest Service Pack, 64-bit)
Minimum:
Intel Core 2.8GHz i5 (quad-core) or AMD
Ryzen 5, 8GB RAM
Recommended:
Intel 2.8GHz i7 (six-core) or AMD R7 2700,
16GB RAM
• Download Size: 9.73GB
• Disk space required during install: 10GB
• Dedicated plugin (AU, VST2, VST3, AAX)
Tech specs
Download size: ~ 10GB
What’s included
Place any Sound anywhere
With our proprietary Virtual Positioning Technology, drag and drop your sounds and anywhere in the legendary Lyndhurst Hall. Choose your sound to be either mono or stereo and adjust it’s width
Replicate any Instrument
Modify how any source radiates in the hall, with control of the forwards, backward, sides and upwards facing energy, as well as the bass response and the overall rotation of the source
Mix as if you’re at AIR
Mix a large collection of true stereo signals including tree, outriggers, binaural, ambient, gallery wide and gallery far. All from world-class engineering using some of the industries most renowned equipment
Shape the Hall
Change the acoustics of the hall to suit your music, from tight reflective percussion, to ethereal choirs with control over:
- Hall Layout: Use this to flip the direction of virtual performers and mic setups to match two key uses of The Hall
- Canopy Height: Choose between 3 positions to change the response of the early reflections with-in the hall
- Canopy Material: Choose between Wood or Melatech. Melatech will give a softer, less reverberant sound than Wood.
- Gallery Dampening: Enable this to add absorption into the gallery portion of the hall. Adding this will reduce the reverb time.
Augment the space
Fine tuning the reverb with comprehensive signal control with Direct, Early Reflections & Tail level adjustments, plus a graphical EQ
Diverse presets
A large collection of preset library catering to various instruments, moods, and setups
Hall layout switches the orientation of the player and microphone positions in the hall, changing the characteristic of captured ambience.
Hall configurations allow you to adjust the canopy height, it’s downfacing material & the dampening in the galleries, to create multiple variations of the reverb response of the room around early reflections and reverb time.
Position the player location anywhere on the hall floor and quickly see the direction of the player, which mics are active and the configuration of the hall.
Take full control of the mix of 8 stereo recorded signals, including - Tree, Outriggers, Binaural Head, Canopy & Gallery Mics.
Rotation: Set the orientation of the virtual player with-in the hall and visualise how the sound radiates from that position.
Radiation: Set how the virtual player position radiates in the hall, emulating any instrument or ensemble, with control over the forward, back, left, right and upwards radiation.
Sub: Boost and control the natural low frequency response of the hall.
Level & Stretch Controls: Control the level and length of each element - direct, early & tail, of the reverb response to augment the sound, providing more creative options to the Hall.
Stretch mode: Choose from 5 methods to stretch the reverb shape including Retro, Granular and Low, Medium & High Elastic modes.
Use the 5 band graphical EQ to either shape the input signal going into the Hall, or the Hall reverb itself by placing it pre or post.
Input: Set the intensity of the input signal and the size of the ensemble, with gain control, mono/stereo switch & width of the source/ensemble.
Reverb: Augment the sound with artificial pre-delay, and quick access to early and trail stretch controls.
Output: Final tweaks to the balance between Dry & Wet signals and the output gain